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Hi,

Great demo!

I liked the flying carpet. Although when I first got on, I was the wrong way round and I thought it had gone into an 'airplane mode' where it does the opposite of where you point (e.g. down to go up) until I realised I could just turn around!

Some of the puzzles were not clear on what to do. I gave up on the snake in the colosseum. Did you have to steer it into knocking down all of the columns? There were a lot.

After the snake caught me, I had to restart quite a long way back and that was annoying.

I think the bottle restored health? But it wasn't easy to use/understand while still trying to move.

The skull head is a nice idea but it often 'wandered off' taking you to places that were of no use? It then makes you ignore it later.

I couldn't open the book using the actions suggested by the skull. And what did the glasses do?

Still, it looks good so far and is lots of fun to play.

Thanks dobsy for trying out the demo and glad you liked the flying! ๐Ÿ™‚

The carpet alignment is "fixed", whereas you can roll around freely. We might need to implement some visual aid to ease with that.. ๐Ÿ’ 

The snake is simply a combat you need to win - no puzzle involved in that, just run (away) and gun! ๐Ÿ”ฅ

And yes, the bottle is your means to heal - besides a spell which is also available in the game. ๐Ÿพ

The skull is our idea of a helping familiar for the player, and still needs lots of work and additional features to make him more useful. But he *should* guide you only to valid places atm.. ๐Ÿ’€

Spellbook should appear when you face your left hand palm towards your head, when in "magic mode" aka wand in other hand. โœจ

And thanks for all the feedback, they're really valuable at this phase!